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| Title | Video Game Play
and Design: Procedural Directions |
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| Author | Dominic
Mallinson |
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| Abstract | So far, game-play
design has relied on traditional models, and it has been constrained by
old hardware design. New consoles will support procedural simulation and a
"drama-on-the-fly" that no other form of entertainment can
achieve. For the developer, procedural simulation offers a lighter, more
versatile library of assets. The payoff will be a new art form and a more
cost-effective method of recreating intelligence, behavior, physics, and
modeled environments. This panel presents a snapshot of the current state
of procedural simulation and its potential. |
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| Slides | Procedural Directions |
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| Movies | BirdFish_240x180.mov
(12fps, 7MB) BirdFish_320x240.mov (15fps, 14MB) BirdFish_640x480.mov (15fps, 68MB) |
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