:: Siggraph 2001
Session Title: Video Game Play and Design: Procedural Directions
Speakers: Dominic Mallinson
Description: So far, game-play design has relied on traditional models, and it has been constrained by old hardware design. New consoles will support procedural simulation and a "drama-on-the-fly" that no other form of entertainment can achieve. For the developer, procedural simulation offers a lighter, more versatile library of assets. The payoff will be a new art form and a more cost-effective method of recreating intelligence, behavior, physics, and modeled environments. This panel presents a snapshot of the current state of procedural simulation and its potential.
Slides: Procedural Directions
BirdFish_240x180.mov (12fps, 7MB)
BirdFish_320x240.mov (15fps, 14MB)
BirdFish_640x480.mov (15fps, 68MB)